A new generation of interactive music in games
With our combined creative and technical expertise, we invite game developers to take part in shaping a new standard for how games and music synergize.
We offer music design and technical implementation
Drawing upon a solid programming background in engine and gameplay, we are able to build any relevant tech for realizing bespoke music designs.
We collaborate with composers regardless of experience in interactive music to achieve a playful symbiosis between their unique musical style and the game.
Martin Stig Andersen
Co-Founder \
Creative Director
Multiple D.I.C.E and Game Developers Choice Awards winning game audio wizard with a reputation for chasing new frontiers and continuously raising the bar.
Can supervise the collaboration between composers and game creative teams while providing strong and handcrafted music designs.
Cairn Audio director, composer and sound designer Braid, Anniversary Edition Composer and sound designer Back 4 Blood Composer Control Composer Wolfenstein: Youngblood Composer Shadow of the Tomb Raider Ambient music designer Wolfenstein II: The New Colossus Composer INSIDE Audio director, composer and sound designer LIMBO Composer and sound designer
Nils Iver Holtar
Co-Founder \ Technical Director
Lifelong game music and tech enthusiast who has worked in the video game industry in senior and lead programming roles.
Can fully drive the technical implementation of all music-related systems while adhering to technical direction and team ethos.
HITMAN World Of Assassination AI Programmer Redout Assistant music composer Expeditions: Viking Music supervisor, audio programmer and sound designer Hyperdrive Massacre Assistant music composer Clandestine Audio programmer, sound designer
Every game has the potential to be more than the sum of its parts.
We would love to help your game on that journey by unveiling a bold and aspirational musical experience.