A new generation of interactive music in games

With our combined creative and technical expertise, we invite game developers to take part in shaping a new standard for how games and music synergize.

We offer music design and technical implementation

Drawing upon a solid programming background in engine and gameplay, we are able to build any relevant tech for realizing bespoke music designs.

We collaborate with composers regardless of experience in interactive music to achieve a playful symbiosis between their unique musical style and the game.

Martin Stig Andersen
Co-Founder \ Creative Director

Multiple D.I.C.E and Game Developers Choice Awards winning game audio wizard with a reputation for chasing new frontiers and continuously raising the bar.

Can supervise the collaboration between composers and game creative teams while providing strong and handcrafted music designs.

Braid, Anniversary Edition (Composer and sound designer) - Back 4 Blood (Composer) - Control (Composer) - Shadow of the Tomb Raider (Ambient music designer) - Wolfenstein II: The New Colossus (Composer) - INSIDE (Audio director, composer and sound designer) - LIMBO (Composer and sound designer)

Nils Iver Holtar
Co-Founder \ Technical Director

Lifelong game music and tech enthusiast who has worked in the video game industry in senior and lead programming roles.

Can fully drive the technical implementation of all music-related systems while adhering to technical direction and team ethos.

HITMAN World Of Assassination (AI Programmer) - Redout (Assistant music composer) - Expeditions: Viking (Music supervisor, audio programmer and sound designer) - Hyperdrive Massacre (Assistant music composer) - Clandestine (Audio programmer, sound designer)

Every game has the potential to be more than the sum of its parts.

We would love to help your game on that journey by unveiling a bold and aspirational musical experience.

.vetamntnteractipesicoco@act